Augmented Reality & Virtual Reality

Work with industry-grade tools like Unity 3D Software & Vuphoria SDK to create live projects with market applications

INR 1500

INR 1500

Day 1   
  • Introduction
  • Introduction to Unity3D and its origin
  • Installation of the required software - Unity3D
  • Energy consumption for cycles
  • Limitations with Present Technology- Fuel shortage, Mechanical efficiency
  • Navigating in 3D space
  • Explanation of 3D objects and brief introduction to their pipeline
  • Folder structure (Assets, Prefabs, Materials, etc.)
  • Unity scenes
  • Java and Android SDK setup
  • Brief introduction to the Asset Store
  • Brief introduction to VR and it’s origin
Day 2   
  • INTRODUCTION TO VIRTUAL REALITY
  • Creating a new project and configuring it for VR
  • Making the scene and deep dive into the various components of Google VR
  • Setting the project to build to Android/Google Cardboard
  • Building and deploying the app (.apk) to the user’s Android device
Day 3   
  • GAME CONCEPTS IN AR/VR
  • Brief introduction to games and how they are used for more than just entertainment
  • Game mechanics
  • How to grab the user’s attention
  • Visual cues
  • Locomotion & more
Day 4   
  • UI/UX FOR VR
  • Introduction to UI and UX
  • How UI is different from UX
  • Transforming and learning from traditional design patterns and applying parts of it to VR
  • Designing for 2D screens vs Designing for VR
  • Why UI/UX is important in VR?
  • Concepts and research involved around UI/UX for VR
  • How various companies are using UI/UX in their VR products and games and how you can too
  • How less UI is more and UI-less UI/UX
Day 5   
  • DIVE INTO AR
  • Introduction to AR and it's origin
  • Applications and industries using AR
  • Introduction to different AR SDKs
  • Creating and deploying a simple AR application to the Android platform
Day 6   
  • DEEP DIVE IN VR (PRACTICAL SESSION)
  • Introduction to the project and access to all the project files
  • Demo of the final VR experience
  • Creating and setup of the project
  • Brief introduction to C#
  • Starting the complex project
  • Setting up the assets and project structure
  • Brief introduction to asset production pipeline
  • Brief introduction to creating assets for use in Unity3D
  • Implementing features of architectural project
  • Coding and putting together the pieces of functionality
Day 7   
  • PROJECT BUILD AND PRESENTATION
  • Finishing the project and assigning tasks/features to implement
  • Cleaning the project and making it ready for deployment
  • Brief introduction to optimizing your app
  • Projects we will build
  • Simple 360 degree VR app for Google Cardboard
  • Architectural walkthrough project with customizations for Oculus Rift or HTC Vive
Day 8   
  • PRESENTATION SESSION
  • "Industrial Project Review"
  • Interview Skills and Further Career Development Q&A
  • Resume Writing & Interview Tips – What the Industry Looks For?
  • Certification & Closing Ceremony
Overview
Workshop on Augmented Reality & Virtual Reality is a 2-day comprehensive program on design and development of AR/VR applications. This course is designed by industry veterans and expert authorities. Through the course of this workshop, the attendees would be working on various AR/VR softwares, learn about other technologies in the same domain and build their very own AR/VR application under expert supervision. The workshop would be scalable version of practical industrial projects. Towards the end, the attendees would receive a participation certificate and an acknowledgement letter
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Workshop on Augmented Reality & Virtual Reality is a 2-day comprehensive program on design and development of AR/VR applications. This course is designed by industry veterans and expert authorities. Through the course of this workshop, the attendees would be working on various AR/VR softwares, learn about other technologies in the same domain and build their very own AR/VR application under expert supervision. The workshop would be scalable version of practical industrial projects. Towards the end, the attendees would receive a participation certificate and an acknowledgement letter
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